Expendable Liberty

Expendable Liberty

Season 1, Episode 1: "The Cape and the Cage"

John’s quest for a tactical cape begins with a literal bang. While trying to master the Link-Pad, he accidentally summons a gravity well and a confused turret. He destroys the equipment but impresses the Sergeant by surviving his own incompetence. Welcome to the Star-Vanguards.

Season 1, Episode 2: "The Live-Fire Waltz"

The goal: carry a heavy core through a gauntlet of plasma fire. John’s plan to use a smoke screen goes sideways, leading to an accidental ambush and a high-volume musical "distraction." It turns out the national anthem is a great weapon if you play it loud enough to rattle circuits.

Season 1, Episode 3: "The Iron Coffin"

Orbital drops are supposed to go down, but John finds a way to go up. After a loose bolt jams his pod, he deploys a tank-sized parachute and drifts into a simulated diplomatic incident. He fails the physics of falling but earns an achievement for the galaxy’s longest accidental flight.

Season 1, Episode 4: "Tactical Diplomacy"

It’s Gun Day, and John is handed a "Justice-Bringer" rifle. When a budget-cut jam ruins his fire rate, he calls in a targeting drone that decides a fire extinguisher is the most efficient weapon on the field. John clears the room with foam and a very confused "thumbs up" from his robot.

Season 1, Episode 5: "The Simulation Glitch"

A VR jungle mission turns into a digital nightmare when John’s unorthodox tactics corrupt the system. Facing a ten-story, wireframe version of his own Drill Instructor, John must use a debug code to "cleanse" the data before the simulation—and Instructor Vane—permanently crashes.

Season 1, Episode 6: "The Final Gauntlet"

The graduation exercise on Aegis-Prime is no game. Surrounded by Shadow-Stalkers in a freezing fog, John accidentally deploys a luxury campsite instead of a turret. By weaponizing a coffee pot and melting a gate with a "photo scan," he earns his cape and a rank that barely exists.